Compatibility mode that remaps gamepad events to keyboard/mouse events #42
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Following up on #37, a mode inspired by the mouse controls on the GPD family of devices would make non-touchscreen content much more usable on a gaming handheld.
For productivity applications, a mapping that would make sense is:
There should also be a separate mapping for users familiar with the GPD controls (and for use with first-person games). IIRC it's something like:
The implementation will likely be a separate mode to the sidecar introduced in #39.
Gamepad/keyboard input remappingto Compatibility mode that remaps gamepad events to keyboard/mouse events